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CSS 46 ๐Ÿ’ป transform matrix and matrix3d

a - transform matrix
transform: matrix() is used to apply a 2D transformation to an element
It uses a transformation matrix
syntax: transform: matrix(a, b, c, d, e, f);
a, d โ†’ Scale along X and Y axis respectively
b, c โ†’ Skew along X and Y axis respectively.
e, f โ†’ Translate along X and Y axis respectively.
transform: matrix(1, 0, 0, 1, 100, 100); โ†’ Basic Translation
transform: matrix(0.707, 0.707, -0.707, 0.707, 0, 0); โ†’ Basic Rotation
transform: matrix(1, 0.3, -0.3, 1, 0, 0); โ†’ Scaling and Skewing

b - transform matrix3d
transform: matrix3d() allows you to apply a 3D transformation to an element
It uses a 4x4 transformation matrix.
transform: matrix3d(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p);
a, b, c, e, f, g, i, j, k, m, n, o โ†’ describe the linear transformation
d, h, l, p โ†’ describe the translation
example 1โ†’ Basic rotation
example 2โ†’ Scaling and translation
example 3โ†’ Skewing

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